Karthan
Karthan is a roguelike card game where you run a card shop by day and duel by night. The current goal is to survive 10 days while not going bankrupt as the increasing rent catches up to you.
- The Shop (Day)
Each morning you set up your stands and wait for customers to browse. You want to price them right so they'll buy, price too high and they'll walk out. Serve customers at the register before their patience runs out.
WASD — Move
E — Interact with stands, cashier, chest, and computer
B — Open your backpack and deck builder
Hold Fast Forward button — Speed up the day
Use the Computer to buy card packs, upgrade your shop, and manage your collection. Expand your stands, buy decorations to attract more customers, and invest in advertising to boost foot traffic. And make sure you put the cards you want with you to duel in your deck.
- The Battle (Night)
Each night you choose a location on the map and fight the enemy waiting there. Both players draw cards and take turns playing them.
Earn gold by winning battles
Lose gold if you get defeated — go broke and it's game over
Win to pick a reward card from the enemy's deck
- Card Types
Currently there are 88 total cards in the game and 7 different types.
Attack — Deal pure damage.
Defense — Gain block to absorb hits and use them as damage.
Blood — High risk, high reward, using HP to deal damage.
Rogue — Fast, combo-based cards that reward combos.
Sleight — Trick cards that copy, double, and manipulate.
Plunder — Steal cards, punish blockers, swarm attacks.
Wisdom — Mana manipulation and utility.
- Early Prototype
This is an early work in progress, I currently have no real art other then one that I have made which is for the player (I have no art experience)...
I appreciate any donations to make this more a reality and actually find people to pay for art.
I welcome all feedback, any bugs (there will be many) and about balance as it's not been finalized! Made solo in Unity 6 with C#.
| Updated | 2 days ago |
| Published | 5 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Petricite |
| Genre | Strategy, Card Game |
| Made with | Unity |
| Tags | deckbuilder, Management, Roguelike, shop, Singleplayer, Turn-based, Unity |
| Content | No generative AI was used |




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